Well, I mentioned last week that I was certain I would find problems with the models when I started to animate them and I did...at least as far as the human models go.
To make a long story short, when I was building the human models I didn't have their arms out to the side (so when you look at them from front or behind they look like a "T").
Why is this a problem? Well, because they are wearing shirts and when I move the arms the shirt sleeves become deformed.
It's all pretty complicated if you're not familiar with the rigging process so I won't beat you down with the details. The bottom line is I have to rebuild the human models with their arms out, which will completely wipe out the color maps I've done taking me back at least another week to fix all three human models (Thomas, T-Boom and Rocky).
And I was in such a good mood last week.
The good news is that I believe this will only be a problem with the human models. As you know, Max and Gibson are wearing costumes when they are Xam and Power Dog, but because I built them standing on all four limbs they should be alright. At least I'm crossing my fingers that will be the case.
So, what does this mean? Well, it means if my estimation of a one week delay is accurate then it will be a couple of weeks until we see T-Boom in a walk cycle.
As always, I'll keep you posted.
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