Hey guys,
I'm still working on cleaning up the Max rig.
So, what does that mean exactly? Basically, now that I have the rig finished I've applied the rig and created an armature, or system of controls that allow me to move and pose the model. In order to do this, I join the rig to the model and apply automatic weights that basically use the location of each bone to decide what part of the mesh will move when I adjust the controls.
The automatic weight feature really makes this process move along quickly, but the problem is the software doesn't always apply the weight where you want it applied. So, when I move one control, at least initially, some parts of the mesh will move when I don't want it to. In order to fix this, I have to clean up the weight painting to apply only to the parts of the rig I want.
This is what it looks like...
As you can see, when I move the selected bone in the model the colored area is what is affected. I took this pic shortly after cleaning up the area that makes up Max's left eye brow. Now, only his eyebrow will move. That wasn't the case before I took this pic. Initially, parts of the top of his head moved when adjusting the brow and that made it look like he had horns. A few minutes later, after I cleaned up the eyebrows, only the brows move.
As you can see in the picture above, there are a lot of bones in this model and I have to go through this process of cleaning up the weight influence for each bone.
This is going to take a little while.
I'll keep you posted.
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