Hey guys,
Just wanted to give a quick note so you know I haven't given up.
I am still having trouble rigging the Max model. I have literally deleted a dozen rigs over this last week. No matter what I do I just can't seem to get a handle on it.
Still, I haven't given up. Perseverance prevails and I will continue to work on this until I have it figured out.
Please be patient. I am bound to figure this out sooner or later.
Wednesday, April 18, 2012
Wednesday, April 11, 2012
Took A Small Step Back...
Hey guys,
Been working really hard on rigging Max's face. So hard, in fact, that I kind of screwed up his model!
I know, that sounds bad, but I've been doing so much tweaking in order to get him to blend with his rig that I somehow destroyed his symmetry and made him look a little uneven in the face.
In order to fix that, I cut him in half and mirrored him in order to regain his symmetry. I know, this sounds pretty extreme but the truth is that it isn't. Mirroring is the process used to build the model in the first place so it really wasn't all that difficult.
So, what's different? Really, not much...
Max 2.0 is on the left and 2.1 is on the right. As you can see, he looks the same. Well, OK, there are some differences. First, his eyes are shaped slightly different. Not a whole lot, but enough that you notice in the side by side comparison. He also has different whiskers. This is because I had to de-fur him in order to rebuild him and since his whiskers are basically long strands of hairs I had to rebuild them. This is perfectly fine with me since his previous whiskers hung a little funny and his new whiskers look more natural.
The other thing I've been thinking is that once I have Max Rigged I'm going to probably need to rebuild Xam. I really don't want to do this but I have made a lot of modifications to Max to get this rig to work (or almost kinda work) and I'm not sure if I'll be able to integrate this rig with the current Xam model. I'll just have to wait and see. The only reason I mention it is because I just happen to be thinking about it while I'm typing this.
So, I'm afraid I'm still not done working on the Max rig. I've still got quite a bit to do but I wanted to let you all know that there has been a bit of a delay and why.
Now, back to work on rigging. I'll talk to you later!
Been working really hard on rigging Max's face. So hard, in fact, that I kind of screwed up his model!
I know, that sounds bad, but I've been doing so much tweaking in order to get him to blend with his rig that I somehow destroyed his symmetry and made him look a little uneven in the face.
In order to fix that, I cut him in half and mirrored him in order to regain his symmetry. I know, this sounds pretty extreme but the truth is that it isn't. Mirroring is the process used to build the model in the first place so it really wasn't all that difficult.
So, what's different? Really, not much...
Max 2.0 is on the left and 2.1 is on the right. As you can see, he looks the same. Well, OK, there are some differences. First, his eyes are shaped slightly different. Not a whole lot, but enough that you notice in the side by side comparison. He also has different whiskers. This is because I had to de-fur him in order to rebuild him and since his whiskers are basically long strands of hairs I had to rebuild them. This is perfectly fine with me since his previous whiskers hung a little funny and his new whiskers look more natural.
The other thing I've been thinking is that once I have Max Rigged I'm going to probably need to rebuild Xam. I really don't want to do this but I have made a lot of modifications to Max to get this rig to work (or almost kinda work) and I'm not sure if I'll be able to integrate this rig with the current Xam model. I'll just have to wait and see. The only reason I mention it is because I just happen to be thinking about it while I'm typing this.
So, I'm afraid I'm still not done working on the Max rig. I've still got quite a bit to do but I wanted to let you all know that there has been a bit of a delay and why.
Now, back to work on rigging. I'll talk to you later!
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