Thursday, February 23, 2012

Working on Max's Face Rig!

Hey guys!

I've been working on the rig controls for Max's face and I thought I'd share a couple of pics...

Angry...

Happy...

Worried...

Now, this may look pretty good but I've only created the shape keys. I still have to setup the controls which is what will give me the freedom I need to make all kinds of expressions.

So, I've still got a little way to go. I'll keep you posted.

Later!

Tuesday, February 21, 2012

Hey everyone,

I know. I said I was going to work on the face rigging but I thought it might be a good idea to try and test what I have of the rig so far.

Now, this is just a test. I wasn't worried about how smooth it looked or how believable the running appeared. I just wanted to test the rig, so I did four stages of the run and copied them over and over again.

This is what I got...



Now, I have to admit, I'm pretty happy with this. The rig is bending in all the right ways and all in all, for a quick little run cycle, this looks pretty good!

So, now I'll move on to rigging his face. Once that is done, I'll do a face test and if I'm happy with that I'll actually attempt an animation test that uses the complete rig!

I'll keep you posted.

Friday, February 17, 2012

Rigging Max is a Slow Process!

Hey guys!

Well, I know it's been a week since my last update, and that pic in my last post must have looked like I was really coming along, but my how things have changed.

There was a ton of things wrong with that first rig. Some of it was the rigs fault, some was the models fault. How could the model be to blame? Easy. It wasn't modeled in a way that allowed for the bones to move in a believable way. Specifically, the back legs weren't right and that made his legs look strange when bent.

But, after a few quick modifications to the model I was able to correct that problem. The next problem was deleting the rig that went with the old model and creating a new rig.

Thanks to Blender's (the software I use to create the models) "rigify" feature, creating the new rig wasn't a problem. The problem I've been having is tweaking the rig for a quadruped and making everything work.

I won't go into all that is involved when setting up a character rig. There is a lot that goes on behind the scenes and since this is the third time I've started over you can guess that it isn't the easiest thing for a beginner to learn.

But, after a week of working with the rig I think I've finally started learning how some of these things are done. Here is a couple of pics to demonstrate what I've been able to do...




Now, that may look done but there is still so much I have yet to do.

If you look closely, you'll see he's rather expressionless. That's what I have to do next, work on his face muscles. I figure it will be at least another week for me to figure that out.

Of course, I'll keep you posted!

Saturday, February 11, 2012

Max Rig Coming Along!

Hey everyone,

I'm still working away on the Max rig. The good news is that I've got the first part of the rig set up and I can even put him in some basic poses.

Case in point...


So, at first glance, you'd think I'd be done. I'm afraid not. This is just the basic rigging. I still have to do the controls for his face and eyes but before I get started on that I have to work out the bugs in the basic rigging. You can't really tell from the picture above but the bones in his back legs just aren't meshing up right and I haven't even looked at the controls for which way the bones will bend. Right now, they bend in just about every way but that's not a good thing when it comes to animating knees and paws. Ouch!

So, I'm still a long way from being able to call the Max model fully rigged. As always, I'll keep you posted.

Later!

Tuesday, February 7, 2012

Still Plugging Away with Rigging!

Hey Guys,

Well, I'm still working on rigging the Max model. I'm trying a lot of new things and that is the reason for this delay when I've been rigging models in the past.

The things I'm trying to do are so much more complicated than previous models. How complicated? Well...


And that is just to get his limbs and head to move. I haven't even begun working on the controls for his face!

So, this is going to take a while. I will try to keep you updated as much as possible but I really have my work cut out for me. I'm hoping that if I get one model under my belt the others will be that much easier. If I ever finish this model and start working on another I'll let you know if that's true.

Talk to you later!

Friday, February 3, 2012

Falling Way Short on Figuring Out Rigging!

Well, time has come and gone on my hopes to get the Max rigging up and running by last week. I'm pretty disappointed in myself at the moment.

It isn't just rigging his bones that is holding me up. The truth is, that is pretty simple. What I'm trying to do is come up with a complete rig, one that moves his mouth, eyes, tongue, etc. It turns out this is much harder than I thought it would be.

So, for the time being, I'm not going to predict how long this will take. I get done when I get done.

I promise to keep you guys posted. Don't worry. I'm far from having given up on this movie. I fear, however, that I will be working on this for quite some time.

Perseverance will prevail!

Talk to you later.