Saturday, October 16, 2010

Not Much... But It's a Start!

Hey guys,

Well, like I said, October is going to be a slow month for the movie and so far that has been the case.

Still, since I was feeling a little restless, I thought I'd start working on the updates to the T-Boom model.

Late last month I announced I would have to re-work the human models (Thomas, T-Boom and Rocky) in order to fix a rigging problem. If you look at previous posts you will see I'm referring to the rebuilding of the arms and putting them in a "T" shape in order to solve the "shoulder pad" problem as well as fix some other issues with how rigging affected the shape of the sleeves.

Well, since I finished with Thomas I thought I'd spend a couple of minutes and start on T-Boom. Since T-boom is an advanced model of Thomas it is a pretty easy start. I just need to add the vest, glasses and T-Boom logo to Thomas.

The vest will be a beast and adding the logo means I'll have to start over on the UV Texture (color mapping). All of those would require more of an effort on my part and since it's past midnight I'm a little tired.

So, I did the easiest thing and added T-Boom's glasses. That' is a simple matter of importing the glasses model I made months ago and fitting them to his face.

Walla...

I know. It's not much, but it's a start. When I finally get the Halloween decorations in the front yard set up, something I hope to do this weekend, I'll have more free time to work on the movie. Next step, build the vest and add the logo and then it will be on to the Rocky model.

Until then...

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